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The Flumph is a monster found in the Dungeons & Dragons
fantasy role-playing game, largely considered to be the most ridiculous
creature ever created for the D&D game. A Flumph resembles a tortoise-sized
fleshy coin with tentacle-like legs, and if it is flipped onto its
back it is completely helpless. (Later versions reimagined the Flumph
as a kind of aerial jellyfish.)
Flumphs were introduced in the Fiend
Folio monster sourcebook for D&D 1st Edition, a book infamous for
its many ill-conceived contents, and were (for some reason) converted
for D&D 2nd Edition rules in the Monstrous Compendium Annual Vol.
2 and to D&D 3rd Edtion in the fan-published Tome of Horrors. Flumphs
are sentient, and are (trivia fans take note) the only Lawful Good
creature in the original Fiend Folio.
In Dungeon Magazine's Issue #118,
the Flumph was added to the array of 3.5 official monsters in "Box
of Flumph", and adventure by Tim Hitchcock.
FLUMPH
Small Aberration
Hit Dice: 2d8 (9 hp)
Initiative: +3 (Dex)
Speed: Fly 20 ft (average)
AC: 20 (+1 size, +3 Dex, +6 natural)
Attacks: Spikes +4 melee
Damage: Spikes 1d4 plus 1d4 acid
Face/Reach: 5 ft by 5 ft/0 ft
Special Attacks: Acid
Special Qualities: Nauseating spray, darkvision 60 ft
Saves: Fort +0, Ref +3, Will +5
Abilities: Str 10, Dex 16, Con 11, Int 10, Wis 14, Cha 10
Skills: Hide +7, Listen +7, Move Silently +7, Search +4, Spot +7
Feats: Weapon Finesse (spikes)
Climate/Terrain: Any underground
Organization: Pair or colony (4-16)
Challenge Rating: 2
Treasure: None
Alignment: [b]Always lawful good[/b]
Advancement: 3-6 HD (Small)
A Flumph appears as a jellyfish-like creature about three feet
in diameter. Its body is round and almost flat. The body is flanked
by two eyestalks, each about six inches long. Several short tentacles
hang from the creature's underside, concealing a mass of small spikes.
A Flumph is pure white in color with slightly darker tentacles.
FLUMPH COMBAT
The Flumph hovers a few inches above the ground, or hangs motionless
in reeds or similar concealment, hunting small creatures such as rats,
frogs, and lizards. When it finds a small creature, it rises a foot
or two, and drops onto its prey, piercing it with its spikes and injecting
its acid into the wounds.
If threatened by a larger creature, the Flumph attempts to drive it
away by squirting a foul-smelling liquid from an orifice along its
equator. If this fails, the Flumph can rise to a height of 10 feet
and drop onto an opponent, piercing it with its spikes and injecting
its acid into the wounds.
Acid (Ex): When a Flumph hits an opponent with its spikes, it injects
a potent acid into the wounds. This acid deals 1d4 points of damage to the
opponent for 2d4 rounds. The acid can be washed away by vigorously rinsing
(two full rounds) or by total immersion in running water.
Nauseating Spray (Ex): Line of foul smelling liquid, 1 foot wide,
1 foot high, and 20 feet long, once every 1d4 rounds; nauseated (no action
other than a single move or move-equivalent action) for 1d4 rounds; Fortitude
save (DC 11) negates.
The odor from this spray lingers in the area (and on any creature hit)
for 1d4 hours and can be detected at a range of 100 feet.
Bonus Feats: The Flumph gains the Weapon Finesse (spikes) feat
as a bonus feat.
The Flumph first appeared in the 1e Fiend Folio (FF) in 1981.
Lawful Good
From = http://en.wikipedia.org/wiki/Alignment_(role-playing_games)
Lawful Good
"Crusader"
A lawful good character upholds society and its laws, believing that
these laws are created to work for the good and prosperity of all.
He is both honest and benevolent. He will work within the established
system to change it for the better, and strives to bring order to goodness
that other good-aligned characters might pool their resources to better
the world. A lawful good character combines a commitment to oppose
evil with discipline. Most lawful good characters live by a strict
code of honor, or by the rules of conduct set down by their deity.
They will generally selflessly act by these codes even at the cost
of their own life.
Lawful good combines honor and compassion for the innocent.
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